Vision
Computing at Springfield CPS aims to develop “thinkers of the future” through a modern, ambitious, and relevant education in computing. Our goal is to equip children with essential skills such as computational thinking, coding, and creative problem-solving. These skills will empower them to be active participants in an increasingly digital world. We believe it is essential for children to understand how to effectively use ever-changing technology not only for self-expression but also as powerful tools for learning and innovation. This understanding will enable them to move confidently and purposefully into the future. Additionally, we strive to nurture digitally literate children who are respectful, responsible, and confident users of technology, capable of navigating the complexities of the digital landscape while following ethical and safe practices. We also emphasise the importance of teamwork and communication in the digital world, equipping children with the ability to work effectively with others online.
Intent
As a school, we use iLearn2 for our Computing curriculum. This programme covers all aspects of the National Curriculum and ensures that children receive a broad and balanced education. It was chosen because it was created by subject experts and is based on the latest research in teaching methods, providing a strong foundation for student learning. The programme offers a progression framework that organises computing content (concepts, knowledge, skills, and objectives) into an easy-to-use platform for both teachers and children.
Through the iLearn2 scheme children become independent, creative, and respectful digital citizens with a wide range of skills. The scheme enhances their technical abilities and encourages critical thinking, creativity, and resilience. iLearn2 makes computing enjoyable for children, inspiring them to develop skills that go beyond the classroom and helping them discover various opportunities within the subject. This encourages genuine interest in technology and innovation.
The iLearn2 programme ensures that children learn computing skills from three key areas each year in primary education. This systematic approach allows children to build on their skills and knowledge year by year.
For example, children will learn to program keyboard or touch screen inputs in Year 3 to control a sprite in Scratch, giving them a foundation in programming concepts. They will then expand this knowledge in Year 4 by creating a racing game using conditions and variables, which introduces more complex programming ideas. In Year 5, they will learn about random variables, adding unpredictability to their games and deepening their understanding of programming dynamics. Additionally, basic eBook creation skills can be introduced in Year 2, focusing on text and images, and further developed in Years 4 and 5 with hyperlinks and interactive elements, promoting advanced digital literacy skills.
The three areas are:
- Computer Science – (highlighted orange in the long-term plan) This area covers programming (both block-based and text-based), including computational thinking with tools like Scratch. Children in Key Stages 1 and 2 will write code to programme physical and digital objects, create interactive games, and learn basic programming languages by the end of Key Stage 2.
- Information Technology – (highlighted purple in the long-term plan) This area focuses on using various applications to create digital content, including documents, videos, digital art, graphic design, animation, 3D modelling, and website building. Engaging with these tools helps children develop creativity and essential technical skills.
- Digital Literacy (highlighted green in the long-term plan) – This area teaches skills for finding, evaluating, using, and sharing information online. It includes important lessons on e-safety and how to research effectively online, as well as understanding computer networks in Key Stage 2.
Implementation
Our Computing Curriculum is of high quality and is carefully planned to show progression and build on existing skills. We focus on expanding knowledge and skills in different computing areas, and we explicitly teach subject-specific vocabulary, ensuring children can articulate their learning. The Long-Term Plan outlines how National Curriculum objectives are mapped for each year group, ensuring full coverage and progression of skills.
Teachers and children are encouraged to access the iLearn2 activity packs, which include step-by-step video tutorials and challenges. This approach has many benefits, including:
- Children can learn computing skills at their own pace, building independence and confidence as they complete tasks, with opportunities to revisit and review skills.
- The activity codes assist teachers in providing targeted instruction, allowing children to work on specific activities that match their learning needs and abilities.
- The activity packs are accessible for Key Stages 1 and 2. Key Stage 1 children learn to apply the skills gained in tutorials to their work, while Key Stage 2 children are encouraged to develop these skills further in their own projects, enhancing their capacity for independent learning.
- The video tutorials are compatible with Google Chrome’s Live Caption tool, making it easier for children with hearing loss to access the content, promoting inclusion for all learners.
Impact
After completing the Computing Curriculum, our children will be able to:
- Talk enthusiastically about their computing knowledge and skills, showing an interest in technology.
- Discuss the potential risks of working online and identify ways to stay safe, using the correct computing vocabulary to share their learning.
- Use software, hardware, and apps independently, demonstrating their ability to apply what they’ve learned in practical situations.
- Recognise and appreciate the impact of computing and technology on their lives and the world, understanding both the positive and negative effects.